

Damage the Trapper to break the beam early. At least one player chooses Sharpshooter on later waves due to Scrakes and Fleshpounds being much easier to kill through headshots regardless of difficulty. project would have been started while he was still the CEO of the company.įor the Airship map, Ringmaster Lockheart claims that the Summer Sideshow version of the E.D.A.R.s are his own clockwork automatons, gone rogue during a zed attack.Īlso known as the Boomer E.D.A.R., they are equipped with shoulder-mounted rocket launchers.Įquipped with twin blasters to fire pulses at the players.Ĭapable of locking a player in place with a concentrated beam for 2.5 seconds. XP Objectives Dealing damage with Sharpshooter Weapons Getting headshots with Sharpshooter Weapons You do not have to be currently playing as a Sharpshooter to level it up. This suggests the Patriarch may have had something to do with their appearance, as he has been known to steal and repurpose Horzine tech in the past. As a trade-off, this weapon leaves only 3 spare blocks of weight for a backup weapon and has a rather low ammo pool and rate of fire. Despite not being zeds, they can spawn along with them and only come after the players. With the proper skill setup, the M99 AMR is capable of one-shot-killing Scrakes and two-shot-killing Fleshpounds. Two REU stacks are all you need to one-shot scrakes with the Rail, while FPs are still two-shot.
